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  4. ILI9341 TFT Color LCD
Updated on August 11, 2025

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ILI9341 TFT Color LCD

Estimated reading: 12 minutes 350 views

Overview

ILI9341 TFT color LCD module that supports 2.2~2.8 inch sizes and 320×240 resolution. Uses SPI interface. (Touch functionality is not supported.)


Specifications
  • Type: TFT
  • Driver: ILI9341
  • Resolution: 240x320p
  • Interface: 4 wire SPI
  • VCC: 2.8V~3.3V
  • Logic I/O port voltage: 3.3V (TTL)


Supported GPIO
  • Raspberry Pi 0~4
  • Raspberry Pi 5
  • BeagleBone Black/Green
  • Jetson Nano
  • FT232H, FT2232H, FT4232H



Commands

[INIT]

Enters initial configuration settings.

Item Type Description
DC Pin WRITE Enter the GPIO number for the D/C (Data/Command) pin.
RESET Pin (Optional) WRITE Enter the GPIO number for the RESET pin. If not using RESET function, enter -1 and connect the pin to 3.3V.

​

[SET_ROTATION]

Sets the display orientation.

Item Type Description
Rotation WRITE Select the orientation for displaying text, images, etc. on the display.
(0°, 90°, 180°, 270°)

[CLEAR]

Clears all content displayed on the screen.


[SET_CURSOR]

Sets the position where text will be written on the display.

Item Type Description
Position (x) WRITE Enter the starting position (x) for the text. The leftmost pixel is 0, increasing to the right.
Position (y) WRITE Enter the starting position (y) for the text. The topmost pixel is 0, increasing downward.

​

[PRINT_TEXT]

Writes text to the display.

Item Type Description
Text WRITE Enter the text to display.
Size WRITE Text size. (1~255)
Auto Wrap WRITE Determines whether to automatically wrap text when it exceeds the horizontal display length.
Color Type WRITE Select the type of color to set.

​
Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_PIXEL]

Draws a pixel on the display.

Item Type Description
Position (x) WRITE Enter the pixel position (x). The leftmost pixel is 0, increasing to the right.
Position (y) WRITE Enter the pixel position (y). The topmost pixel is 0, increasing downward.
Color Type WRITE Select the type of color to set.

​
Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_LINE]

Draws a straight line on the display.

Item Type Description
Start Point (x) WRITE Enter the starting point position (x) of the line. The leftmost pixel is 0, increasing to the right.
Start Point (y) WRITE Enter the starting point position (y) of the line. The topmost pixel is 0, increasing downward.
End Point (x) WRITE Enter the ending point position (x) of the line. The leftmost pixel is 0, increasing to the right.
End Point (y) WRITE Enter the ending point position (y) of the line. The topmost pixel is 0, increasing downward.
Color Type WRITE Select the type of color to set.


​Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_TRIANGLE]

Draws a hollow triangle on the display.

Item Type Description
Point 1 (x) WRITE Enter the position (x) of point 1 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 1 (y) WRITE Enter the position (y) of point 1 of the triangle. The topmost pixel is 0, increasing downward.
Point 2 (x) WRITE Enter the position (x) of point 2 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 2 (y) WRITE Enter the position (y) of point 2 of the triangle. The topmost pixel is 0, increasing downward.
Point 3 (x) WRITE Enter the position (x) of point 3 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 3 (y) WRITE Enter the position (y) of point 3 of the triangle. The topmost pixel is 0, increasing downward.
Color Type WRITE Select the type of color to set.


​Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_TRIANGLE]

Draws a filled triangle on the display.

Item Type Description
Point 1 (x) WRITE Enter the position (x) of point 1 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 1 (y) WRITE Enter the position (y) of point 1 of the triangle. The topmost pixel is 0, increasing downward.
Point 2 (x) WRITE Enter the position (x) of point 2 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 2 (y) WRITE Enter the position (y) of point 2 of the triangle. The topmost pixel is 0, increasing downward.
Point 3 (x) WRITE Enter the position (x) of point 3 of the triangle. The leftmost pixel is 0, increasing to the right.
Point 3 (y) WRITE Enter the position (y) of point 3 of the triangle. The topmost pixel is 0, increasing downward.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_RECT]

Draws a hollow rectangle on the display.

Item Type Description
Start Point (x) WRITE Enter the starting point (top-left) position (x) of the rectangle. The leftmost pixel is 0, increasing to the right.
Start Point (y) WRITE Enter the starting point (top-left) position (y) of the rectangle. The topmost pixel is 0, increasing downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_RECT]

Draws a filled rectangle on the display.

Item Type Description
Start Point (x) WRITE Enter the starting point (top-left) position (x) of the rectangle. The leftmost pixel is 0, increasing to the right.
Start Point (y) WRITE Enter the starting point (top-left) position (y) of the rectangle. The topmost pixel is 0, increasing downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_ROUND_RECT]

Draws a hollow rounded rectangle on the display.

Item Type Description
Start Point (x) WRITE Enter the starting point (top-left) position (x) of the rectangle. The leftmost pixel is 0, increasing to the right.
Start Point (y) WRITE Enter the starting point (top-left) position (y) of the rectangle. The topmost pixel is 0, increasing downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Corner Radius WRITE Enter the radius of the rectangle corners.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_ROUND_RECT]

Draws a filled rounded rectangle on the display.

Item Type Description
Start Point (x) WRITE Enter the starting point (top-left) position (x) of the rectangle. The leftmost pixel is 0, increasing to the right.
Start Point (y) WRITE Enter the starting point (top-left) position (y) of the rectangle. The topmost pixel is 0, increasing downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Corner Radius WRITE Enter the radius of the rectangle corners.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_CIRCLE]

Draws a hollow circle on the display.

Item Type Description
Center (x) WRITE Enter the center position (x) of the circle. The leftmost pixel is 0, increasing to the right.
Center (y) WRITE Enter the center position (y) of the circle. The topmost pixel is 0, increasing downward.
Radius WRITE Enter the radius of the circle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_CIRCLE]

Draws a filled circle on the display.

Item Type Description
Center (x) WRITE Enter the center position (x) of the circle. The leftmost pixel is 0, increasing to the right.
Center (y) WRITE Enter the center position (y) of the circle. The topmost pixel is 0, increasing downward.
Radius WRITE Enter the radius of the circle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_SCREEN]

Fills the entire display with the specified color.

Item Type Description
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_RGB_BITMAP]

Displays a BMP format image file on the display.

Item Type Description
File Path * WRITE Enter the local path of the image file. (e.g., /home/pi/test.bmp)
Start Point (x) WRITE Enter the pixel position (x) where the top-left corner of the image will be located. The leftmost is 0, increasing to the right.
Start Point (y) WRITE Enter the pixel position (y) where the top-left corner of the image will be located. Increases downward.
* Only Windows bitmap (*.bmp) format images can be used. (OS/2 bitmap is not supported)
* Image files must be located in the local path of the controller. (SD slot mounted on the display module is not used)


[INVERT_DISPLAY]

Sets whether to invert the display colors.

Item Type Description
Color Inversion WRITE If true, displays inverted colors; if false, displays original colors.


[SCROLL_TO]

Scrolls the display downward.

Item Type Description
Scroll Size (pixels) WRITE Enter the vertical pixel size to move at once when scrolling.

[SET_SCROLL_MARGINS]

Sets fixed areas at the top and bottom of the display that do not scroll.

Item Type Description
Top Margin (pixels) WRITE Enter the vertical pixel size of the top area to be fixed when scrolling.
Bottom Margin (pixels) WRITE Enter the vertical pixel size of the bottom area to be fixed when scrolling.


Example

Objective

Alternately display the following at 1-second intervals:

  • “Hello Grablo” white text
  • A filled red circle with center at (120, 160) and radius of 70
  • BMP image


Parts
Part Quantity
Raspberry Pi 4 * 1
ILI9341 TFT LCD 1
* Other hardware can also be used. Refer to Supported GPIO.


Wiring
ILI9341 TFT LCD GPIO
VCC ​3.3V
GND GND
CS 8 (SPI0 CE0)
RST 23 *
D/C 24 *
SDI (MOSI) 10 (SPI0 MOSI)
SCK (SCLK) 11 (SPI0 SCLK)
LED (BL) 3.3V
* Any GPIO pins can be used.

​


Project Link

​

References

Datasheet

Library

>​

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