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Updated on August 11, 2025

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NeoPixel Matrix

Estimated reading: 16 minutes 342 views

Overview

A matrix library using WS281x (NeoPixel). It can display text, shapes, images, and multiple matrices can be connected to create large displays like electronic signage.


Supported GPIO
  • Raspberry Pi 0~4



Commands

[INIT]

Enters initial configuration settings.

Item Type Description
GPIO Pin * WRITE Enter the GPIO pin number connected to the LED.
Width Pixel Count WRITE Enter the number of horizontal pixels in one matrix.
Height Pixel Count WRITE Enter the number of vertical pixels in one matrix.
First Pixel Position WRITE Select the position of the starting pixel in the matrix. This refers to the LED connected to the Raspberry Pi GPIO. (Top Left, Top Right, Bottom Left, Bottom Right)
Pixel Layout Direction WRITE Select the direction in which pixels are arranged (connected) in the matrix. (Horizontal, Vertical)
Pixel Layout Type ² WRITE Select the way pixels are arranged (connected) in the matrix. (Progressive, Zigzag)
Module Type WRITE Select the module type. (WS281x, SK6812)
Operating Frequency WRITE Select the operating frequency of the module. (400kHz, 800kHz)
RGB Order WRITE Select the RGB order of the module. (RGB, RBG, GRB, GBR, BRG, BGR, RGBW, RBGW, GRBW, GBRW, BRGW, BGRW)
Matrix Horizontal Count WRITE The number of matrices arranged horizontally.
Matrix Vertical Count WRITE The number of matrices arranged vertically.
First Matrix Position WRITE Select the position of the first matrix. (Top Left, Top Right, Bottom Left, Bottom Right)
Matrix Layout Direction WRITE Select the direction in which matrices are arranged (connected). (Horizontal, Vertical)
Matrix Layout Type ** WRITE Select the way matrices are arranged (connected). (Progressive, Zigzag)
* Only specific GPIO pins are available depending on the Raspberry Pi model. Refer to the NeoPixel (WS281x) LED library.
** The description of pixel or matrix layout types (Progressive, Zigzag) is as follows.


An example of initial settings for matrix direction and layout is shown below.

Item Value
Width Pixel Count 8
Height Pixel Count 8
First Pixel Position Top Left
Pixel Layout Direction Horizontal
Pixel Layout Type Progressive
Matrix Horizontal Count 3
Matrix Vertical Count 2
First Matrix Position Top Left
Matrix Layout Direction Vertical
Matrix Layout Type Zigzag

​

[SET_BRIGHTNESS]

Sets the brightness of the matrix.

Item Type Description
Brightness WRITE Sets the brightness of all connected LEDs. (0~255)


[SET_ROTATION]

Sets the display orientation of the matrix.

Item Type Description
Rotation Direction WRITE Select the direction in which text, images, etc. are displayed on the matrix.
(0°, 90°, 180°, 270°)

​
​​

[SET_CURSOR]

Specifies the position to write text on the matrix.

Item Type Description
Position(x) WRITE Enter the starting position(x) of the text. The leftmost pixel is 0, and it increases towards the right.
Position(y) WRITE Enter the starting position(y) of the text. The topmost pixel is 0, and it increases downward.

​

[PRINT_TEXT]

Sets text on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Text WRITE Enter the text to display.
Size WRITE The size of the text. (1~255)
Auto Line Wrap WRITE Determines whether to automatically wrap lines when text exceeds the horizontal display length.
Color Type WRITE Select the type of color to set.

​
Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_PIXEL]

Sets a pixel at the specified position on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Position(x) WRITE Enter the position(x) of the pixel. The leftmost pixel is 0, and it increases towards the right.
Position(y) WRITE Enter the position(y) of the pixel. The topmost pixel is 0, and it increases downward.
Color Type WRITE Select the type of color to set.

​
Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_LINE]

Sets a straight line on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Start Point(x) WRITE Enter the starting point position(x) of the line. The leftmost pixel is 0, and it increases towards the right.
Start Point(y) WRITE Enter the starting point position(y) of the line. The topmost pixel is 0, and it increases downward.
End Point(x) WRITE Enter the ending point position(x) of the line. The leftmost pixel is 0, and it increases towards the right.
End Point(y) WRITE Enter the ending point position(y) of the line. The topmost pixel is 0, and it increases downward.
Color Type WRITE Select the type of color to set.


​Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_TRIANGLE]

Sets a hollow triangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Point 1(x) WRITE Enter the position(x) of point 1 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 1(y) WRITE Enter the position(y) of point 1 of the triangle. The topmost pixel is 0, and it increases downward.
Point 2(x) WRITE Enter the position(x) of point 2 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 2(y) WRITE Enter the position(y) of point 2 of the triangle. The topmost pixel is 0, and it increases downward.
Point 3(x) WRITE Enter the position(x) of point 3 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 3(y) WRITE Enter the position(y) of point 3 of the triangle. The topmost pixel is 0, and it increases downward.
Color Type WRITE Select the type of color to set.


​Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_TRIANGLE]

Sets a filled triangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Point 1(x) WRITE Enter the position(x) of point 1 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 1(y) WRITE Enter the position(y) of point 1 of the triangle. The topmost pixel is 0, and it increases downward.
Point 2(x) WRITE Enter the position(x) of point 2 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 2(y) WRITE Enter the position(y) of point 2 of the triangle. The topmost pixel is 0, and it increases downward.
Point 3(x) WRITE Enter the position(x) of point 3 of the triangle. The leftmost pixel is 0, and it increases towards the right.
Point 3(y) WRITE Enter the position(y) of point 3 of the triangle. The topmost pixel is 0, and it increases downward.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_RECT]

Sets a hollow rectangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Start Point(x) WRITE Enter the starting point (top-left) position(x) of the rectangle. The leftmost pixel is 0, and it increases towards the right.
Start Point(y) WRITE Enter the starting point (top-left) position(y) of the rectangle. The topmost pixel is 0, and it increases downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_RECT]

Sets a filled rectangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Start Point(x) WRITE Enter the starting point (top-left) position(x) of the rectangle. The leftmost pixel is 0, and it increases towards the right.
Start Point(y) WRITE Enter the starting point (top-left) position(y) of the rectangle. The topmost pixel is 0, and it increases downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_ROUND_RECT]

Sets a hollow rounded rectangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Start Point(x) WRITE Enter the starting point (top-left) position(x) of the rectangle. The leftmost pixel is 0, and it increases towards the right.
Start Point(y) WRITE Enter the starting point (top-left) position(y) of the rectangle. The topmost pixel is 0, and it increases downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Corner Radius WRITE Enter the radius of the rectangle corners.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_ROUND_RECT]

Sets a filled rounded rectangle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Start Point(x) WRITE Enter the starting point (top-left) position(x) of the rectangle. The leftmost pixel is 0, and it increases towards the right.
Start Point(y) WRITE Enter the starting point (top-left) position(y) of the rectangle. The topmost pixel is 0, and it increases downward.
Width WRITE Enter the width of the rectangle.
Height WRITE Enter the height of the rectangle.
Corner Radius WRITE Enter the radius of the rectangle corners.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_CIRCLE]

Sets a hollow circle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Center(x) WRITE Enter the center position(x) of the circle. The leftmost pixel is 0, and it increases towards the right.
Center(y) WRITE Enter the center position(y) of the circle. The topmost pixel is 0, and it increases downward.
Radius WRITE Enter the radius of the circle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_CIRCLE]

Sets a filled circle on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
Center(x) WRITE Enter the center position(x) of the circle. The leftmost pixel is 0, and it increases towards the right.
Center(y) WRITE Enter the center position(y) of the circle. The topmost pixel is 0, and it increases downward.
Radius WRITE Enter the radius of the circle.
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[FILL_SCREEN]

Fills the entire matrix with the specified color. The SHOW command must be executed to display it on the screen.

Item Type Description
Color Type WRITE Select the type of color to set.

​

Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[DRAW_RGB_BITMAP]

Sets a BMP format image file on the matrix. The SHOW command must be executed to display it on the screen.

Item Type Description
File Path * WRITE Enter the local path of the image file. (e.g., /home/pi/test.bmp)
Start Point(x) WRITE Enter the pixel position(x) where the top-left corner of the image will be located. The leftmost is 0, and it increases towards the right.
Start Point(y) WRITE Enter the pixel position(y) where the top-left corner of the image will be located. It increases downward.
* Only Windows bitmap (*.bmp) format images can be used. (OS/2 bitmap is not supported)

​

[SCROLL_TEXT]

Displays text on the matrix and moves it one position at a time to the left or right. When this command is executed at regular intervals, it creates a scrolling text effect.

Item Type Description
Text WRITE Enter the text to display.
Size WRITE The size of the text. (1~255)
Auto Line Wrap WRITE Determines whether to automatically wrap lines when text exceeds the horizontal display length.
Scroll Direction WRITE Select the scroll direction. (Left, Right)
Color Type WRITE Select the type of color to set.


Color Type: RGB

Item Type Description
R WRITE Enter the R component of the color. (0~255)
G WRITE Enter the G component of the color. (0~255)
B WRITE Enter the B component of the color. (0~255)
W WRITE Enter the W component of the color. (0~255, applicable only to RGBW type LEDs)

Color Type: HSV

Item Type Description
H WRITE Enter the H (Hue) component of the color. (0~360)
S WRITE Enter the S (Saturation) component of the color. (0~100)
V WRITE Enter the V (Value, brightness) component of the color. (0~100)


[SHOW]

Displays the configured content on the matrix.

​

[CLEAR]

Turns off all LEDs.



Example

Objective

When the dashboard widget button is pressed, display the following in order:

  1. Red “Hello” text scrolling to the left
  2. A white circle with radius 3
  3. Bitmap image


Parts
Part Quantity
Raspberry Pi 4 * 1
NeoPixel Matrix 4
5V DC Power Supply 1
* Other hardware can also be used. Refer to Supported GPIO.


Wiring
5V DC Power ** NeoPixel Matrix GPIO
+ +5V ​
​ Din 12 *
– GND GND
* Only specific GPIO pins are available depending on the Raspberry Pi model. Please refer to the NeoPixel (WS281x) LED library.
** Use an appropriate external DC Power Supply considering the voltage and current consumption of the LEDs.

The connected configuration is as follows:

  • Matrix width pixel count: 8
  • Matrix height pixel count: 8
  • First pixel position: Top Left
  • Pixel direction: Horizontal
  • Pixel layout: Progressive
  • Matrix horizontal count: 1
  • Matrix vertical count: 1
  • First matrix: Top Left
  • Matrix layout direction: Horizontal
  • Matrix layout type: Progressive

​

Project Link

​

References

Library

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